Background

profile_bg

I'm Eduardo, a first year Ph.D. Researcher at École Polytechnique in Paris (France) at the Geometric & Visual Computing (GeoViC) group, as part of the Marie Skłodowska-Curie Innovative Training Network CLIPE, funded by the European Union for the Horizon 2020 framework. My research is centered on realistic and multi-scale 3D animations for humans and animals in dynamic and virtual environments, with focus on the entertainment industry.

Prior to my Ph.D., I completed my M.Sc. at the Albert-Ludwigs-Universität Freiburg, and wrote my thesis at the AIS group along with Robert Bosch GmbH, advised by Prof. Dr. Joschka Boedecker and Prof. Dr. Abnihav Valada. Additionally, I worked as research assistant on SLAM and Autonomous Driving simulations with Unreal Engine. Some of my research interests are AI for Game Development, Behavior Planning, Reinforcement Learning, Computer Vision or Perception.

Education

Projects

Experience

Skills

    Computer Science

    Python, C#, C, C++ and Java over +7 years of experience...and always ready to keep learning!

    Games R&D

    Passionate about game-dev/tech, 3D Modeling and VR/AR: Unity, UE, Blender, Substance

    SW Development

    Production-ready SW (Visual, CMake), version control, quality-assurance and debugging

    Machine Learning

    Modern AI techniques for Deep Learning and Reinforcement Learning (Tensorflow, PyTorch)

    Robotics

    Autonomous Intelligent Systems, Mapping & Localization (SLAM), AI for Computer Vision

    Technical Art

    Research on expressive AI, interactive methods and creative-oriented approaches

    Team & Single Player

    Ability to collaborate constructively in large teams as well as to work independently

    Project Management

    Strategy planning, problem-solving and analytical skills in research environments

Background

profile_bg_circle

I’m Eduardo, a first year Ph.D. Researcher at École Polytechnique in Paris (France) at the Geometric & Visual Computing (GeoViC) group, as part of the Marie Skłodowska-Curie Innovative Training Network CLIPE, funded by the European Union for the Horizon 2020 framework. My research is centered on realistic and multi-scale 3D animations for humans and animals in dynamic and virtual environments, with focus on the entertainment industry.

Prior to my Ph.D., I completed my M.Sc. at the Albert-Ludwigs-Universität Freiburg, and wrote my thesis at the AIS group along with Robert Bosch GmbH, advised by Prof. Dr. Joschka Boedecker and Prof. Dr. Abnihav Valada. Additionally, I worked as research assistant on SLAM and Autonomous Driving simulations with Unreal Engine. Some of my research interests are AI for Game Development, Behavior Planning, Reinforcement Learning, Computer Vision or Perception.

Education

Ph.D. in AI and Computer Graphics

M.Sc. in Embedded Systems Engineering (AI)

B.Sc. in Electronics and Automation Engineering

Projects

Master Thesis in Deep Multimodal Learning

ROS Data Manipulation for Autonomous Vehicles

Bachelor Thesis in Augmented Reality for Geolocalization

Experience

Graduate Teaching Assistant for Technical Art

Computer Scientist for 3D Material Synthesis

2020, InstaLOD GmbH

Research Assistant for Autonomous Systems

Skills

Computer Science

Python, C#, C, C++ and Java over +7 years of experience…and always ready to keep learning!

Games R&D

Passionate about game-dev/tech, 3D Modeling and VR/AR: Unity, UE, Blender, Substance

SW Development

Production-ready SW (Visual, CMake), version control, quality-assurance and debugging

Machine Learning

Modern AI techniques for Deep Learning and Reinforcement Learning (Tensorflow, PyTorch)

Robotics

Autonomous Intelligent Systems, Mapping & Localization (SLAM), AI for Computer Vision

Technical Art

Research on expressive AI, interactive methods and creative-oriented approaches

Team & Single Player

Ability to collaborate constructively in large teams as well as to work independently

Project Management

Strategy planning, problem-solving and analytical skills in research environments

Publications

A Survey on Reinforcement Learning Methods in Character Animation

Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, Karen Liu, Julien Pettré, Michiel van de Panne, Marie-Paule Cani.
Submitted to Eurographics 2022
Project Page | Paper

Real-Time Locomotion on Soft Grounds with Dynamic Footprints

Eduardo Alvarado, Chloé Paliard, Damien Rohmer, Marie-Paule Cani.
Submitted to Frontiers in Virtual Reality 2022
Project Page | Github | Paper

Doctoral Consortium: Groups of humans and animals in natural environments: a multi-scale approach

Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani.
Submitted to Eurographics 2021

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Chloé Paliard, Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani.
Submitted to Eurographics 2021 (Short-Paper)
Project Page | Github | Paper