I'm Eduardo, a first year Ph.D. Researcher at École Polytechnique in Paris (France) at the Geometric & Visual Computing (GeoViC) group, as part of the Marie Skłodowska-Curie Innovative Training Network CLIPE, funded by the European Union for the Horizon 2020 framework. My research is centered on realistic and multi-scale 3D animations for humans and animals in dynamic and virtual environments, with focus on the entertainment industry.

Prior to my Ph.D., I completed my M.Sc. at the Albert-Ludwigs-Universität Freiburg, and wrote my thesis at the AIS group along with Robert Bosch GmbH, advised by Prof. Dr. Joschka Boedecker and Prof. Dr. Abnihav Valada. Additionally, I worked as research assistant on SLAM and Autonomous Driving simulations with Unreal Engine. Some of my research interests are AI for Game Development, Behavior Planning, Reinforcement Learning, Computer Vision or Perception.





    Computer Science

    Python, C#, C, C++ and Java over +7 years of experience...and always ready to keep learning!

    Games R&D

    Passionate about game-dev/tech, 3D Modeling and VR/AR: Unity, UE, Blender, Substance

    SW Development

    Production-ready SW (Visual, CMake), version control, quality-assurance and debugging

    Machine Learning

    Modern AI techniques for Deep Learning and Reinforcement Learning (Tensorflow, PyTorch)


    Autonomous Intelligent Systems, Mapping & Localization (SLAM), AI for Computer Vision

    Technical Art

    Research on expressive AI, interactive methods and creative-oriented approaches

    Team & Single Player

    Ability to collaborate constructively in large teams as well as to work independently

    Project Management

    Strategy planning, problem-solving and analytical skills in research environments

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