I'm Eduardo Alvarado, 2nd-year Ph.D. student at École Polytechnique in Paris (France). I work at the Geometric and Visual Computing (GeoViC) group, under the supervision of Prof. Damien Rohmer and Prof. Marie-Paule Cani. I am part of the Marie Skłodowska-Curie Innovative Training Network CLIPE, funded by the European Union Horizon 2020 framework.

Prior to my Ph.D., I got my M.Sc. in Embedded Systems and AI at Albert-Ludwigs-Universität Freiburg in 2019, while I was working at the AIS group, ZF Friedrichshafen, and writing my thesis on Deep Multimodal Learning for Autonomous Driving at Robert Bosch GmbH, advised by Prof. Dr. Joschka Boedecker and Prof. Dr. Abnihav Valada. I completed my B.Sc. in Electronics and Automation Engineering at Universidad Carlos III de Madrid in 2014, advised by Prof. Angel Garcia Crespo.

My research is centered on plausible, interactive and multi-scale 3D animation (physically-based, kinematic) for humans and animals in dynamic and deformable environments, with focus on authoring tools for the entertainment industry (games, VR).





    Computer Science

    Python, C#, C, C++ and Java over +7 years of experience...and always ready to keep learning!

    Games R&D

    Passionate about game-dev/tech, 3D Modeling and VR/AR: Unity, UE, Blender, Substance

    SW Development

    Production-ready SW (Visual, CMake), version control, quality-assurance and debugging

    Machine Learning

    Modern AI techniques for Deep Learning and Reinforcement Learning (Tensorflow, PyTorch)


    Autonomous Intelligent Systems, Mapping & Localization (SLAM), AI for Computer Vision

    Technical Art

    Research on expressive AI, interactive methods and creative-oriented approaches

    1/+2 Players

    Ability to collaborate constructively in large teams as well as to work independently


    Strategy planning, problem-solving and analytical skills in research environments


PD Controllers in Unity