My research is centered on plausible, interactive and multi-scale 3D animation (physically-based, kinematic) for humans and animals in dynamic and deformable environments, with focus on authoring tools for the entertainment industry (games, VR).
Animation
Physically-based Animation, Motion Matching, FK and IK
Artificial Inteligence
Generative Models, DL, RL (PyTorch, Tensorflow)
Game Development
Unity, UE, Blender, Game Design and Procedural Asset Generation
Programming
Python, C#, C, C++, LaTeX
Publications
2022
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani. ACM SIGGRAPH/Eurographics SCA, 2022 (10.1111/cgf.14633) –🏆 Best Paper Honorable Mention Award
Jun 20, '23 - I started a research visit at Ubisoft La Forge in Bordeaux for three weeks.
May 20, '23 - I will be attending SIGGRAPH 2023 in Los Angeles as Student Volunteer! If you want to meet, do not hesitate to reach me out!
Sep 16, '22 - I started a temporary stay as a visiting researcher at Universitat Politècnica de Catalunya (UPC) in Barcelona.
Sep 14, '22 - Our paper "Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments" got the Best Paper Honorable Mention Award at SCA!
Jul 13, '22 - Our paper "Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments" was accepted at SCA 2022.
Mar 28, '22 - Our paper "Real-Time Locomotion on Soft Grounds with Dynamic Footprints" was accepted at Frontiers in VR.
Jul 1, '21 - I started a temporary stay as a visiting researcher at CYENS in Nicosia (Cyprus).
Mar 15, '21 - Our short-paper "Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds" was accepted at EG 2021.
Mar 4, '21 - I will be participating in the Doctoral Consortium at EG 2021.